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Tuesday, November 25, 2008

Hey Apple, The Netbook Train is Leaving the Station




On a trip to the local Costco earlier today, I saw quite a clamor. No, it wasn't just the checkout lines stretching back half the store (didn't anyone get the recession memo?) It was people of all ages checking out the HP 1000 Netbook. After waiting a bit to play with it, I've got to say, it's a solid computer - for what it is. I think 75% of the people playing with it may have thought they were using a full-blown laptop miniaturized, and for many of them, it may have been just that. If you intend to simply surf the internet, check email, and write some word documents, (which is still all many people need to do) then you may never notice the underpowered Atom processor.

Personally, it struck me as the ultimate blogging tool. The ability to throw something under 3 pounds into a bag and go, is impressive. If it had 3G wireless connectivity built-in, I may have even pulled the trigger. Are you listening, Apple? This is a product, actually a whole category of products, that are starting to gain mainstream traction, and there isn't an Apple-branded option to be found. The HP Netbook had a solid, but not MacBook Pro solid, feel. The fit and finish, again, not up to what you would expect from Apple, was still significant.

The days of selling an $1100 laptop as an entry level computer are over. Having 80% of the functionality in something at 40% of the cost, and 50% of the weight will appeal to many.

Apple's reluctance/delay in making a splash in this market category could be the biggest under-reported story to the company's future.

Monday, November 24, 2008

Attention Lost Fans: iTunes is Offering You a Time Machine



These are crazy times we're living in. You can now get someone a gift that doesn't even exist yet for the holidays. No doubt hoping to capitalize on the holiday season, iTunes is offering a Season Pass to Season Five of Lost, now, a full two months before the show begins to air. No, you won't get to see the episodes before everyone else. But you do get a free song ("You Found Me" by The Fray. Clever!). Who knows, by January, maybe you can purchase the inevitable spin-off!

Decibel for iPhone App Review

Sure games are great, but it's the other apps for the iPhone that show the range of the device. Decibel makes clever use of the iPhone microphone to transform it into a portable sound meter, with a cool retro look to boot. The major limitation isn't in the software, but rather the peak level (about 100dB) of the microphone. That cap limits the usefulness of Decibel, but for casually monitoring sounds in everyday situations, it works great:

Sunday, November 23, 2008

Root Access Visits The Video Game Expo (VGExpo)

Saturday Jamie and I checked out the VGExpo, or Video Game Expo in Philadelphia. Try as we might, we just couldn't find the Mac gaming section. We did get to see people dressed in some cool (and some not so cool) costumes, and we met some super-young Call of Duty players. Here's our take on the event, the state of gaming, etc.:

Part One:

Part Two:

Part Three:

A Quick Shout-Out

I just wanted to take a minute to thank the Marketing Club at Susquehanna Universityfor inviting me to speak at their meeting last Thursday night. It's always nice to visit my alma mater, and to share (and learn) the secrets of being successful with an online venture. I'm always happy to talk about TDL.

Friday, November 21, 2008

iPhone Software Update 2.2 Is Out

In case we're the first Apple blog stop for you today (and why not?), just a quick note that Apple has released iPhone software update 2.2. Most of the notable features involve improvements to the Maps application, including walking and pubic transit directions. Other changes include the ability to turn auto-correction on or off, and improved voicemail quality, although I don't notice any difference , although this portion of the update would probably apply to new voicemails only. Duh!

Apple has set up a page here with all the new info.

WooHoo for the iPhone and iPod Touch

It's Friday, so let's wrap up the week with a quick review of Woohoo. Love hearing something that kinda sorta sounds like the Pillbury Doughboy, along with a graphic that's clearly the Pillsbury Doughboy with the trademarks covered up? Well then, Woohoo is for you:

Thursday, November 20, 2008

Flick Sports Fishing iPhone and iPod Touch Review

It was only a matter of time before fishing made its way to the iPhone/iPod Touch. After all, the accelerometer and vibration/feedback from the phone lend themselves to simulating the casting and hooking of traditional fishing. Flick Sports Fishing uses both well, but it still feels like something's missing.

Players of Flick Fishing are limited by the game as to the direction and distance of their casts. However, the environments presented are each realistic, and sound great. Beyond the restrictions in casting, the game also tends to make hooking a fish too easy, as far more emphasis is placed on your ability to reel the fish in without breaking the line. Most of these issues could be addressed in a future update, so stay tuned:

Wednesday, November 19, 2008

NXE Kills ATV

Today Microsoft officially launched their New XBox Experience or NXE for short. This FREE update (are you paying attention Apple?) includes not only a reinvented GUI and a host of new community and game features, but also the much hyped addition of Netflix streaming. We have yet to try it out on our box, but from what we've seen so far it looks to be full of WIN. So for $300 you can now have a multimedia appliance that will play all the music, photos and videos stored on your PC or Mac as well as stream thousands of Netflix titles instantly, oh and it plays a few games too. We can't help but wonder if Apple TV will survive another year.

iTunes Offers $10 TV Seasons

Through iTunes, you can now get select (very select) TV seasons for less than $10. And you could even question how many full seasons are offered. Highlights include Tina Fey's Favorite Five 30 Rock Episodes, Fawlty Towers, Seasons 1 and 2 You can also get Matt & Trey's Top 10 South Park Episodes. Unfortunately, the pickings are slim, but hopefully we'll start to see more TV at this more reasonable price point soon. Click here for the rest of the $10 and under offerings.

Trace for iPhone and iPod Touch Review

The App Store games have started an arms war of sorts between developers looking to get the best graphics out of the new platform. Trace takes a different route. Similar in concept to Linerider online, Trace uses sparse graphics to add to the game, along with some fun sound, and addicting, but frustrating challenges. The object of the game is to move your player from a platform on one part of the screen to a goal in another part, avoiding obstacles along the way. You do this, by drawing lines on the screen with your finger. Some levels are quite easy, while others, I am completely convinced, are impossible:

Tuesday, November 18, 2008

iTunes Content Viewers Hit By DRM on VGA Displays

A report at Ars Technica details the story of a man trying to watch purchased content on a projector connected to a new MacBook via a DisplayPort to VGA adapter. Rather than seeing the movie, he was greeted by an error message stating the content could not be played back because the display was not authorized to play protected content.

This is simply inexcusable. It doesn't matter if it's Apple's doing, or the studio's. Back when Apple announced the DisplayPort connector, you may recall, we pointed out on TDL Live that the DisplayPort standard included HDCP (copyright protection) support.

At the time, no one knew how/if this would be implemented with iTunes content. Now it looks like we know.

I squarely blame Apple for this. Why? Because Apple is the only company big enough to stand up to the studios. There are plenty of ways, legal and illegal, to watch/acquire this content online without this hassle. Putting these types of restrictions on legally obtained content is beyond stupid, and can only serve to send people further into the dark torrent corners to look for content. The iTunes store was built on the belief that if you made paid content adequately easy to obtain, it would be a more attractive option than stealing. The worst part is, DVDs still represent the quickest, easiest way for people to rip movies and share them with others. People are not sitting around, grabbing the feed from their computer on its way to the TV to make illegal copies.

It is an unfair burden on the consumer, and a disappointment that Apple has not only played along, but aided this burden by incoporating and activating the DisplayPort HDCP. Ridiculous.

Math Tricks for iPhone and iPod Touch

There are a few things that are always handy to break the ice with new people. The value of a few magic tricks can't be overstated. It doesn't hurt to have a few tricks that make you look smart too. Enter Math Tricks. Math Tricks gives you the ability to amaze and astound others with some easy to remember math quirks. Presented in a fun, straightforward chalkboard theme Math Tricks is worth checking out:

TDL Live This week: (11/17-11/24)

We understand not everyone can watch TDL Live Monday nights at 9PM ET. So from time to time, we like to get you caught up on what you missed:


Also, straight from our secret vault, here are the show notes and links that made the show possible:

Apple to launch ‘aggressive’ Black Friday sale?
http://blogs.zdnet.com/gadgetreviews/?p=495
As Black Friday sales begin to leak on the Web, experts at Barclays Capital say they expect Apple to counter rival PC vendors’ promotions with a one-day sale more aggressive than usual, offering deep discounts on a number of Mac models.

Low cost notebooks top the list of the most heavily-discounted electronics items poised to dominate this year’s sales, with Dell planning to offer a $299 Linux model via its website

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USB 3.0 full specs promise 10X speed boost
http://www.electronista.com/articles/08/11/17/usb.3.final.spec/

The USB 3.0 Promoter Group today revealed the full specifications for its namesake interface standard and so greenlit development of computer platforms and devices using the technology. The new peripheral format will now officially peak at 5Gbps, or about ten times faster than the 2.0 protocol. In actual tests, 25GB of data transfers in nearly 14 minutes over USB 2.0 but just 70 seconds over USB 3.0, significantly outpacing FireWire 800 as well as many hard drives.

FireWire isn't remaining static and should be upgraded to the S3200 standard ahead of USB 3.0 to provide about 3.2Gbps of bandwidth and similar power managementfeatures.

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LEGO Indiana Jones for Mac slated for November 28th
http://www.macnn.com/articles/08/11/17/lego.indy.jones.on.nov.28/
The Mac edition ofLEGO Indiana Jones: The Original Adventures should be released on November 28th, conversion companyFeral Interactive has announced. The game is a port of a title already available for Windows and console systems,

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Eric Wilfrid is the new MacBU GM at Microsoft
http://www.officeformac.com/blog/New-MacBU-GM

Eric is a 14-year veteran of Microsoft's Mac team, having most recently worked as Product Unit Manager of the MacBU Silicon Valley team, based in Mountain View, CA. In that role I managed a team of engineers in developing Office for Mac and other MacBU products.

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Apple quietly discontinues the 23" Cinema Display
http://arstechnica.com/journals/apple.ars/2008/11/17/apple-quietly-discontinues-the-23-cinema-display
The discontinued status means that Apple is out of stock of the remaining new 23" Cinema Displays, and those waiting patiently to get their hands on the 24" LED Cinema Display have good reason to believe it should be coming any day now.

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Apple set to release Mac OS X 10.5.6 soon
http://www.macdailynews.com/index.php/weblog/comments/apple_set_to_release_mac_os_x_1056_soon/
The release of Mac OS X 10.5.6 could be just around the corner. The update is slated to deliver wide-ranging fixes to Apple's operating system," Stephen Withers reports for iTWire.

"Developer notes accompanying various seed versions of Mac OS X 10.5.6 have been leaked by Portuguese-language web site hmbt.org. Those purportedly accompanying build 9G38 say there are no known issues with the update," Withers reports. "While that does not guarantee that 10.5.6 will arrive in the next few days, it is a sign that the project is not far from completion unless some significant problems are found in the latest changes."
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iPhone: Has Google lost its voice?
http://apple20.blogs.fortune.cnn.com/2008/11/15/iphone-has-google-lost-its-voice-search/
John Markoff’s story in the New York Timesabout Google (GOOG) bringing voice activation to the iPhone, letting you search for everything from pictures of the Golden Gate Bridge to the length of a giant squid just by talking into your phone.
Google was under the impression that the application would be live on the App Store on Friday (obviously, since they pushed all significant press attention to it). Sometime Friday they found out Apple wouldn’t be pushing it, despite the fact that Google submitted it for review earlier in the week and got a thumbs up for Friday. One source says they’ve had little direct contact with Apple during the review, instead getting their updates via the standard iPhone developer tool, which has said “in review” for the last few days.

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Obama faces BlackBerry and Apple laptop ban

http://apcmag.com/obama_faces_blackberry_and_apple_laptop_ban.htm

His campaign embraced Web 2.0 technologies. He’s promised to appoint a ‘chief technical officer’ for the USA and will broadcast his weekly Address to the Nation via YouTube.

But from the date of his inauguration on January 20th 2008, if not beforehand, President-elect Barrack Obama will have to part with his beloved BlackBerry smartphone and maybe Apple laptop.

Concerns over email security and the need for all presidential correspondence to be entered into an official record, and eventually be open to public perusal, are expected to trump Obama’s own enthusiasm for technology.

It’s a tough break for the Geek-in-Chief, who according to The Telegraph’s list of ‘50 things you might not know about Barack Obama’ admits his ‘worst habit is constantly checking his BlackBerry’. ).


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Apple flirting with another record quarter for Mac sales

http://www.appleinsider.com/articles/08/11/17/apple_flirting_with_another_record_quarter_for_mac_sales.html

fter spending 25 hours counting sales of iPhones and Macs at Apple's US-based retail chain, investment bank Piper Jaffray said it believes the company this quarter could meet or beat last quarter's record 2.6 million Mac sales total while again selling more than 6 million iPhones.

The firm's checks reveal the Cupertino-based company is selling an average of 28 iPhone 3Gs per day through each of its retail stores, down from 95 units per day in July, immediately following the handset's launch.

While those results would suggest a stark decline in quarterly sales, analyst Gene Munster said expanded international availability, the upcoming holiday shopping season, and the addition of Best Buy as an authorized iPhone reseller in US should combined to offset any slowdown in sales at the company's stores.

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Flash and AIR coming to ARM, but not necessarily iPhone

http://arstechnica.com/journals/apple.ars/2008/11/17/flash-and-air-coming-to-arm-but-not-necessarily-iphone


At the Adobe 2008 MAX conference today, Adobe announced a partnership to bring Flash 10 and AIR to ARM processors that power, among many other devices, Apple's iPhones. While this marks some progress on answering complaints about poor Flash performance on the device, we don't think it's a good idea to start holding your breath for Flash (or especially AIR) on the iPhone. Yet, anyway.

As you probably remember, Flash hasn't had much luck in its quest for the iTunes App Store. While Adobe has practically begged Apple to allow one of its most profitable products onto the best-selling phone in the US, Steve Jobs ain't havin' it, publicly stating that Flash is too slow on the iPhone and Flash Lite is "not capable of being used with the web.

If you look at Adobe's news, it's really just an announcement of a forthcoming announcement, as Flash 10 and AIR won't arrive until the second half of 2009.

Monday, November 17, 2008

Apple and Google On A Collision Course


It wasn't that long ago that Google and Apple looked like a dream team. We even considered a fantasy merger of the two back in July. How quickly times have changed.

Now it's iPhone vs. Android, Chrome vs. Safari, and perhaps, Apple mobile search vs. Google search. There are some interesting parallels between this situation and the early days of the Microsoft/Apple rivalry. Microsoft was a key software provider for Apple, while also ramping up its own competing OS for IBM PCs and compatibles.

So where will this end? Can Google and Apple work together against Microsoft as a common enemy, or are we seeing the rivalry of the next decade? Will the next generation of Apple users look back on Google vs. Apple in the same way many of us remember Microsoft vs. Apple? It's not entirely unbelievable to see a path in which Microsoft's influence (continues to) declines to a point of an also-ran. Look at the market gains of Firefox, and to a lesser extent, Safari. Look at the move to online applications, and the increasing marginalization of the desktop OS. Yes, these trends could affect Apple as well, but Apple has a booming hardware business Microsoft can't rely on.

With the recent delay/rejection of Apple's voice search app for the iPhone, we might be seeing this new clash of titans coming far sooner than we thought.

What do you think? Is the ultimate showdown of "Do No Evil," and "Think Different" right around the corner?

Wings For the iPhone and iPod Touch Review

Imagine soaring over acres and acres of pristine mountains all on your iPhone or iPod Touch. That's the concept behind Wings for the iPhone and iPod Touch. Unfortunately, it doesn't necessarily live up to the promise. The soaring motion is fine, the graphics, while nice for a mobile device, don't live up to the stills that precede each flight. Wings works better as a proof of concept than a pleasing visual experience:

Friday, November 14, 2008

L.E.D. Football for the iPhone and iPod Touch Review

You have to be from a certain era in video games to really appreciate this one. LED Football is a faithful reproduction of the original mid-70's handheld Mattel Classic Football game. I didn't get to enjoy that game when it was released, but I did get to play it for many years after my older brother's toys were handed down to me.

The creators have done an incredible job of recreating the look, sound, and feel of the game. However, there's one weakness that was out of their hands... The iPhone/iPod itself is just a little too small to comfortably play the game for a long period of time. Maybe that crazy Marware Game Grip isn't so crazy anymore.

Thursday, November 13, 2008

What's Wrong With This Picture



As I was drifting off to sleep last night, I figured I would get up to date on the non-tech world with some CNN video. But before I could see the dramatic footage of a child who almost tumbled down the cliff, I had to watch a Brink's Security pre-roll. I managed to get a screen capture before it was over. Do you see what's wrong with the picture?

It looks like Brinks ad agency, or the person at CNN responsible for encoding, decided to give Flip4Mac a try. Literally. Using the trial version of software for the most popular cable news website might be dicey, but when the software adds a watermark... Oops...

Wednesday, November 12, 2008

Star Trigon for iPod Game Review

While it may seem that the kids with the shiny new iPhones and iPod Touch(es) are having all the fun, let's not forget about the good old click wheel iPod. Macgirl has a quick video review of Star Trigon for the iPod. The short summary of the already short review: Fun, but repetitive:

Tuesday, November 11, 2008

November Apple Fantasy Merger of the Month: Netflix



(Each month we weigh the pros and cons of a particular potential merger for Apple. Please note the "fantasy" part of this speculation: Many times the mergers mentioned couldn't or wouldn't be realistically possible. But put all that aside and enjoy this month's edition of Fantasy Merger.)

Earlier this month Netflix brought its movie streaming service to the Mac, with the help of Microsoft's Silverlight Technology. This service allows mac(and pc)users to instantly stream thousands of movies, making Netflix more of a direct competitor to Apple's iTunes than in the past. But that alone doesn't make Netflix the subject of this month's fantasy merger. With Netflix, Apple would gain an instant subscriber base. Rather than trying to build a base on top of their current rental and purchase options, Apple would have a sandbox in which to experiment with the subscriber model.

Apple could also vastly increase it's movie library overnight. Movie studios have made thousands of movies available via Netflix's streaming service that are not available on iTunes (at least not for rental).

Of course, it would also mean the quick demise of the physical dvd portion of the Netflix business. Apple would move quickly to get Netflix users to switch to digital distribution, while selling off the customer base who couldn't or didn't want to switch, to someone like Blockbuster.

What do you think? Should Apple pickup Netflix, for what amounts to a few coins in their cash-laden sofa?

Friday, November 7, 2008

Zen Pinball Inferno For The iPhone Review

Are you a pinball wizard? (sorry) Well if you are, and you happen to own an iPhone, you can now enjoy pinball on the go. Zen Pinball brings pinball (minus "tilt" hijinks, somewhat surprisingly) to the iPhone with a realistic playing field, and few nitpicky issues:

Thursday, November 6, 2008

Knots for the iPhone Review

Imagine taking all the fun of Twister, shrink it to the size of the iPhone screen, remove the awkward physical proximity to others, and add some on-screen ads, and you have Knots.

Knots consists of twisting your fingers to place each finger on a colored circle on the screen, then Knots adds another circle, or removes one of the existing circles, forcing you to lift a finger (it makes more sense when you see it in the video below). In theory it should be addictive and give you a lot of gameplay. However, it's tough, even in the early stages to react quickly enough. If you like a challenge, this could be the game for you. One person's challenge is someone else's frustration however:

Wednesday, November 5, 2008

ESPN Arcade: Cameraman for the iPhone review

If you've ever played the MegaTouch game at the local watering hole, trying to find the differences between two pictures, you'll be right at home with ESPN Arcade: Cameraman.

Cameraman includes over 70 images, and you must race against a timer to find the five differences between two different versions of the same photo. You can then compare your score to top scores online. The game play is straightforward, and surprisingly addictive, given the small size of each image. The short constantly looping music will drive you batty though. Turn it off, and enjoy:

Tuesday, November 4, 2008

Will Election Day Ever Be Online?


As we lineup across the U.S. to cast our votes (you are voting, aren't you?) the archaic nature of it all starts to sink in. In an age in which we can order pizza online, or pay taxes, we have to (for the most part) stand in line to wait to cast our ballots through a variety of methods. Why not cut out the middle man? Could we see voting from home anytime soon? There's several issues to consider: there would be no way to know whether the person was casting their vote under pressure, or with a watchful eye in the room. But given the perceived or real fraud/hack possibilities with today's methods, would internet voting really be any worse?
There are a few hundred people who will actually be voting via the internet this year. But this method utilizes "hardened" PCs on military bases, and isn't a practical way for millions to cast their votes. (As an aside, here's an interesting article on how astronauts in orbit will vote this year.)

Maybe this isn't a problem that requires technology. We could simply go to a mail-in ballot as Oregon has done. In theory, the same issues of intimidation are possible, but overall, Oregonians seem happy with the painless, line-free voting method. Technology, as much as we love it here at TDL, isn't always the answer.

Monday, November 3, 2008

Brenthaven Fusion MB III MacBook Pro Bag Review

The old saying "too much of a good thing" can often be applied to the world of laptop bags. There's an all-out war (okay, overly dramatic there) to create a bag with the most pockets and zippers and sleeves in which to forget where you placed things. Less really can be more in a laptop bag. So it's refreshing to see the Brenthaven Fusion MB III for the MacBook Pro has kept pocket inflation in check.

Granted the Brenthaven site says this bag has "pockets galore" most of those pockets are on a single organizational flap for items like an iPod/iPhone, pens, business cards, etc. In addition to a sensible and useful amount of pockets, the Fusion features an extra-padded bottom to protect the laptop, and the bag allows for fast access to your computer. Check present costs here:
Brenthaven Fusion MB III

At $79.95, it's a solid, no-nonsense bag for everyday use:

Tuesday, October 28, 2008

TDL Live Halloween Special

Yes, it's time for our weekly look at Apple news and rumors from around the Apple world. And, it's also time to get a little spooky with our Halloween Special. What makes it special? Pumpkins. And smoke. Lots of smoke. Enjoy:

Monday, October 27, 2008

Thank You Microsoft: Netflix Comes To The Mac


I was just about to cancel my Netflix account. After all, why should I pay the same price as those using Windows computers, who are able to watch movies streaming instantly?

In another sign of the crazy times we're living in, Apple users have Microsoft to thank for making Netflix streaming on the Mac possible. Netflix will be using Microsoft's Silverlight to bring their streaming titles to the Mac. Why Silverlight? Well, one of the reasons the launch of these titles on the Mac has been delayed has been the requirements from studios to ensure copy protection of the content. On Windows computers, Windows Media Player provides an adequate level of DRM to satisfy content producers. Since Windows Media Player hasn't been updated for the Mac in years, Silverlight became the next best option. Since Silverlight is cross-platform, it will be interesting to see if all Netflix streaming is deployed via Silverlight in the future.

If it isn't already obvious, Apple's own QuickTime has stellar video quality, but lacks DRM options for third parties like Netflix. If nothing else, this may make Apple consider a subscription plan more in line with Netflix price offerings. A small portion of the Netflix catalog is currently available on any platform, but within 8-12 months, we could see some interesting competition between Netflix and Apple's own rental options.

Wednesday, October 22, 2008

The Retail Number Not Revealed in The Quarterly Call



One big question remains regarding Apple's plans to weather the financial downturn: Will retail stores continue to open at the same pace?

Apple has plenty of cash on hand, and could easily move full speed ahead with store rollouts, and probably get some deals on rent as well. The downside though, could be for short-term investors. If the economy takes a few years to recover (however you define that), then Apple's strategy of continued store openings would pay off big a few years down the road. However, in the next 12-18 months, the stock price could be in for an even rougher ride. Analysts would be concerned about increasing operating expenses with, at least temporarily, lowered returns. And of course there's always the thought of Steve Jobs leaving Apple. Whether his health is fine or not, at some point, he'll be ready to take a reduced role in the company. He could keep going for another 40 years, or he could decide tomorrow he's had enough. Jobs seems to have been mentioning all the great people at Apple - an implication to remember the iPhones and Macs come out thanks to far more people than just him.

The situation isn't completely unlike Apple's initial retail rollout. After the U.S. financial decline following 9/11, Apple boldly moved forward with retail expansion. Doing the same now could put Apple in a position to reach a whole new market plateau in three to five years. That potential future payoff could come at the price of investor hand-wringing in the short-term.

Could Education Sales Sputter?


In Tuesday's results call, it was nearly nothing but good news as Apple had arguably their best quarter ever when looking at revenue generated across the product lines. Steve Jobs joined the call, and briefly discussed some ways in which the economic downturn could affect Apple.

He said, and rightfully so, that Apple has some of the best customers in the world, and if times get tough, they are more likely to put off a new Mac purchase until the economic environment changes, rather than buy a competing product. For retail customers, that could be very true. But there's one major market for Apple in which the almighty dollar trumps brand loyalty: education.

Tim Cook reported in the call institutional education sales in the US were down 7%. They were also down 28% in California. In an otherwise stellar financial quarter, these numbers could point to future problems. If the economy sputters through several quarters of educational purchasing, districts will feel the pressure to either purchase lower-priced PCs, or hold off altogether. This makes it all the more frustrating that sources point to an impending discontinuation (but hopefully a revamp instead) of the Mac mini.

Apple can make as many computers out of a single piece of aluminum as they want, but it doesn't mean anything to the institutional education market. Districts don't want to spend hundreds or even thousands of dollars on adapters to attach Apple's latest and greatest to existing monitors for example.

With the educational discounts gone from the iPod, and reduced on laptops, maybe this market isn't as important to Apple as it once was.

Tuesday, October 21, 2008

A Huge, Huge Quarter For Apple

Apple has announced it's quarterly earnings. Key takeaways: 6.9 million phones sold, and an all-time high for Mac sales at 2.6 million. Full details can be found here. Don't forget, we'll have our live video analysis show at 6PM ET / 3PM PT. I hope you'll join us, and let us know what you think via iChat or AIM to "tdllive".

TDL Live This week: (10/20-10/27)

Get your Tuesday started right with this recap of Apple news and rumors:

Thursday, October 16, 2008

Interview with Grocery iQ iPhone App Creator



You may be surprised to learn that many iPhone developers are not Mac developers. Perhaps there's a new halo effect underway, bringing fresh developers to the iPhone, and then eventually, the Mac. Jason, (last name withheld to protect the day job) one of the creators of Grocery iQ, currently a top ten application in the app store, gave us a quick look at his experience with coding for the iPhone. And he's agreed to answer your questions in the comments. So feel free to post a comment if you have a question as well.

Q: Tell us about your programming background.

I've been developing software professionally for 11 years. I started out doing Windows/MFC/C++ shrink wrapped software. From there I went to work for an e-commerce startup during the Internet boom. Since I moved on from that company I've been doing component and enterprise Java development for the last 7 years.

Before starting on Grocery iQ, I'd never developed any software on a Mac or for a Mac, and I'd never used Objective-C.

Q: If someone has never programmed before, how can they learn to program for the iPhone? Would you consider this a good platform for beginners?

I don't think the iPhone is a great platform for beginners. Objective-C is somewhat obtuse. I would direct beginners to Java or C to start with.

Q: Since your background is Windows programming, now that you've written an app for the iPhone, any interest in creating Mac software? Is the work for both as similar as Apple has implied?

I am interested in creating Mac software, but at this point we have so much invested into the Grocery iQ platform, I think I will probably be working on other platforms and our sync service, so it may be a while before I get around to it. :)

Coming from Windows, it takes a while to get used to Xcode and Objective-C. I would say I wasn't truly productive in the new environment until working in it for a few weeks.

Q: What was the most challenging part of the development process?

Getting used to the Mac keyboard differences! Having never used a Mac before, I'm still trying to get used to the dang Command key!

Q: Where does the iPhone fit in as a platform from a developer standpoint: Do you approach it as a mobile phone or as a portable computer?

The iPhone is definitely the most "portable computer"-like of any of the mobile devices currently available on the market. However, it still has a lot of the restrictions common to mobile devices. The number one restriction is screen real estate. We spent a LOT of time on the UI and overall usability of Grocery iQ, and I think that really helped our product stand out as a quality, easy-to-use app.

Q: Now that the NDA restrictions have been relaxed, do you think we'll see a more open developer community?

Definitely. When the NDA was in place, many developers were averse to posting questions and code online. I think we will see an explosion of iPhone SDK discussion forums and samples on the Internet.

Q: Since developer-to-developer feedback was curtailed by the NDA, what role did Apple play in development? Did they offer feedback about your app, or did you autonomously write the program, then submit it?

We filed a couple of SDK bugs with Apple, but overall, we developed Grocery iQ autonomously and submitted it to Apple with no big problems. We didn't hear anything from Apple after the app was submitted until we received the email that said Grocery iQ was "Ready for Sale".

Q: For someone who hasn't purchased it, give us an overview of your app.

Grocery iQ helps you build your grocery list fast with the built-in 130,000+ item database. It's easy to put *exactly* what you want on your list - stop getting the wrong thing at the grocery store! Picking from your Favorites and History lets you build a grocery list in seconds. Your list is automatically ordered by aisle to help you get through the store without backtracking. Email your list to your husband so he can do the shopping!

Q: How did you arrive at the price ($4.99) for your app? Do you think developers have a grasp on what people are willing to pay for apps?

Before the app store launched, app pricing was anyone's guess. Since we didn't upload our app to the store until Sept. 7th, we had the advantage of seeing what prices our competitors launched at. We chose the $4.99 price point because we felt it was the right price for the value we were delivering with our app. I think we have a pretty good grasp on what people are willing to pay for a shopping/grocery list app. I can't speak for other app store developers.

Q: How long did it take to develop your app?

5 months of burning the midnight oil. We poured our heart and soul into it, and we hope our customers love the final product!

Q: Why would someone want to use Grocery iQ instead of a paper list?

Your iPhone or iPod touch is always with you. Whenever you think of something to add to your grocery list, pull it out of your pocket and enter it right away. Grocery iQ orders your list automatically to match your store - this keeps you from backtracking in the store, trying to make sure you got everything on a paper list. We have multiple reports and reviews from users saying that using Grocery iQ has cut 30 minutes out of their shopping trip - it helps keep them more organized and makes them more efficient in the grocery store.

Q: Explain the aisle feature.

The Aisle feature in Grocery iQ lets you add, delete, rename, and reorder the aisles. The reordering is the most important aspect, as it allows you to order your Grocery iQ list to match the layout of your store. With multiple store/list support in 1.1, you will be able to store an aisle layout per store/list.

Q: It feels like the level of specific product detail is really intended for the super organized, yes?

Not at all! It may seem that way in the 1.0 release, but our original vision will be fully realized in the 2.0 release with the addition of the Grocery iQ Sync service. One common example is your wife sending you to the store on your way home from work. She will be able to add *exactly* what she wants you to get to the list (down to the brand and exact product size). When you open Grocery iQ at the store, the list will sync, and you can be sure you are getting the right things. This scenario applies not only to married couples, but anyone who needs to collaborate on a shared shopping list: college roommates, restaurant managers, etc.

Q: Can you talk about any future features?

Version 1.1 is nearing completion. It will have support for multiple stores/lists. This is the #1 most requested feature from current customers. Version 1.1 should ship before the end of October.

Version 2.0 is well underway as well. Version 2.0 will be the launch of the Grocery iQ Sync Service. This will be a free upgrade to existing customers. It's a free hosted service, powered by Grocery iQ servers, that allows multiple iPhones or iPod touches to share the same lists and aisle layouts. Pricing support may also make it into this release. We are targeting a late November release for 2.0.

Beyond version 2.0, we plan on expanding to other mobile platforms and the web, among other top-secret world domination plans.

Q: Without giving away your secrets of the app, can you explain where/how you get your shopping item info?

We contracted with several zoos throughout the USA to have several hundred monkeys bang on typewriters for the last few months.

Q: Do you plan on creating other iPhone titles?

Not at this time. We are focused solely on making Grocery iQ better.

Q: Your app was featured by Apple. How did that affect acceptance of Grocery iQ?

Being Apple's App Store Pick of the Week was huge for us. It increased our sales by an order of magnitude. It gave us the foundation we needed to move into the Top 10 Paid Apps. We're currently #8!

Green Apple: Credit Where It's Due




We are quick to point out shortcomings with Apple's latest products. However, I wanted to take a minute to give them kudos on a solid decision. After many years in the middle of the pack, it looks like Apple is poised to be a leader in environmentally sound production. Granted, there are no announced plans to add solar panels to factories, or wind turbines in Cupertino, but Apple is making steady progress on the toxicity and impact of their computers.

We won't go point by point here, especially since Apple has done the job for us with this information page.

Suffice to say, the steps to remove arsenic from glass for example, may not sell you many extra computers, and while there's a PR value to making your product for environmentally sound (just ask us) the actual expense involved probably far outweighs any marketing advantage. So kudos Apple, for doing the right thing, maybe even when it wasn't the best thing to do financially.

Wednesday, October 15, 2008

Top 5 things disappearing from the Mac

With the new MacBooks revealed, and a few people here at TDL being riled by the loss of firewire on the MacBook, we figured it was a good time to look at our top five features/concepts that have disappeared, or are beginning to disappear from Apple products. Here they are, in no particular order.


5. Simplicity. The once so-easy-grandma-can-do-it iPhoto has become a patchwork of menus and heads-up displays. We're not saying these aren't improvements, but if you want to make an Adobe Elements competitor, do it. Don't eliminate the simplicity that's brought so many people to Apple products. And don't even get us started on what's become of iMovie.


4. Firewire. Sure firewire's still hanging on, but it's nowhere to be found on the new MacBook, and firewire 400 ports have disappeared from the Pro models as well. Millions of DV and HDV cameras use firewire exclusively for connectivity. Many of those cameras were sold to people buying into Apple's digital lifestyle pitch. Sure people now use a lot more cell video, flip cameras, and still cam video capabilities, but there's still millions of people with Firewire devices. Manufactured by companies who would've probably opted for USB to begin with, if not for Apple (and to lesser extent Sony) championing the connection. Any way you slice it, it's sad that a five year-old iBook, or even older Powerbook is better equipped to edit DV video than the newest MacBook. Why even put iMovie and iDVD on these machines?


3. The Apple Key.Perhaps the least important change on the list from a functionality standpoint, but from a lineage and marketing standpoint, we hate to see it go. Having people use the name of your company every time they give a shortcut: brilliant. Despite the "start" button, no one will ever say press Microsoft-N to open a new window.

2. Cutting-Edge Disc Support. There was a time, not so long ago, that creating DVDs was only the work of the big studios. Then a little computer company came along, and decided to change things. Apple was on the cutting edge when it introduced the superdrive, and iDVD/DVD Studio Pro. Suddenly any average Joe who could pony up for a Mac tower could author and burn their own DVDs. Now, Blu-Ray is the talk of the town. Rather than sit on the cutting edge, allowing Mac media creators to unleash the power and flexibility of this format, Apple has decided the "complex" nature of licensing the technology means it isn't worth it. While far less innovative computer companies have been able to figure it out, and despite the fact Apple can create a laptop out of a block of aluminum, licensing is just too difficult for them. Then again, when Apple introduced the Superdrive, there was no iTunes music store, let alone HD video downloads. As Apple expects you to get all media from the iTunes store, perhaps that makes them a little more hesitant to support a competing HD format like Blu-Ray.


1. Common Standards Support. To call Apple a supporter of standards can be a stretch, or an understatement depending on the subject at hand. When it comes to things like wifi and h.264, Apple has been a champion of common standards. When it comes to ports, especially for displays, it's a mixed bag. Apple Display Bus: non-standard. VGA: standard. Apple display connector: non-standard. Full DVI: standard. The latest announcements brought a new connector to the world: the mini DisplayPort. While the display port may indeed catch on in the years to come, it seems silly to switch ports simply because it's smaller. Technically, there's nothing this port does that can't be done by HDMI. And let's not forget there are millions of VGA/DVI monitors out there. Monitors that will now require an expensive adapter to be used with Apple's newest products. If you don't like the connector though, wait a few years: it's bound to change again.

Tuesday, October 14, 2008

Notebooks Announcements


Well the Spotlight on Notebooks announcement just ended and we came up with a quick list of the good and the bad.

Things We Love

-The new eco-friendly aluminum enclosures. White plastic was so 2001, and the iMac like black border looks surprisingly good.

-Multi touch trackpad has us excited, but we wonder if "switchers" will miss the mouse button?

-The Revenge of the Graphics Card! Macbook users can play games too! Now we just need some games.....

-User replaceable hard drives all around.

Things We Hate

-Where is the affordable pricing that was rumored for so long. The $999 Macbook is last years gimped model. Kinda like when Apple sold a $799 Snow iMac G3 after the G4 was introduced. No one will want this model.

-Pricing all around was poor. $899 for a display, even one with snazzy Mag-Safe connectors is too much in today's economic climate. The base model of Macbooks went from $1099 to $1299. Somehow Steve decided this was a $700 SAVINGS?!?!

-The lack of options for Bluray or HDMI. Despite what Apple may think, these technologies are mainstream. Steve mentioned licensing issues with Bluray in his Q&A. HP and DELL has managed to work it out.

Overall we'll give today's announcement a C+, but we get the feeling Apple is slightly out of touch with today's consumer when it comes to pricing. Are they now the John McCain of computers? Steve doesn't own seven houses right? Or does he.

Is Apple Tone Deaf To The Economy?


With today's announcements, the price for the low-end new MacBook increased $200. Increased. In recent days, analysts have expected a low-cost option from Apple. Something in the $800-900 range to stoke demand, and open new markets. Given the global economic situation, it would seem to make sense to offer something more attractive at a lower price for consumers.

Instead, Apple is keeping around the old Mac Book at $999. You can buy last year's model for more than analysts expected the entry point of the new one to be.

The only saving grace here is there's an old saying it's always easier to drop the price. I would expect to see a price drop on these units before the holidays. Otherwise, Apple will be squandering a chance to open an entirely new budget market. Then again, maybe that's not where they want to go at all.

The Obligatory Apple Store is Down Post

Title says it all, as the kids say. Well, the kids in 2006. At any rate, the Apple Store is now down, so it looks like, gasp! something could be announced today. Don't forget we'll have a live video recap at 2PM ET /11AM PT

While We're Waiting For The Apple Announcements

Looking for something to tide you over until Apple announces the shiny new products of the day? Well, here's your chance to get caught up on all our logical, and illogical (Apple Store within a Store at Walmart) prognostications for today's announcements and beyond:

Just a few hours to go

Apple's latest stop-the-tech-world, we have something to say event kicks off at 1PM ET /10AM PT. We will have live reaction and take your iChats (tdllive) at 2pm ET.

Monday, October 13, 2008

Whatever Happens Tomorrow, the Air's Days Are Numbered


Will the "brick" revolutionize laptop production? Will it dramatically lower prices? Will it simply be an incremental upgrade to existing MacBook line? Whatever we see tomorrow, one thing is increasingly clear: The MacBook Air's days are numbered.

That's not to say there's anything inherently wrong with the Air as we know it today. The fact is though, at some point, (perhaps even this week) the features, weight, and thinness of a full-fledged Apple laptop with DVD drive and full array of ports will rival the portability of the Air.

Apple has previously patented a system of folding ports, which would seem to address the issue of offering more peripheral functionality in a smaller space. And at a time when the 1.8" drive used in the iPod is being produced at up to 250GB, and the cost of solid state drives continues to fall, there's no reason a full-features MacBook can't be thinner than it is today.

The MacBook Air is a transitional product, It is able to fill a gap in the product lineup until technology catches up, and allows for far more computing versatility in a smaller space. It's demise might just be a lot sooner than any of us realize.

Friday, October 10, 2008

Demo back in the day...


As the guys here at TDL like to tease me about, I was geeky enough in 2000 to work a few Apple Demo days, happy to be a representative of my favorite brand, Apple Computer. I was so excited to be "working for Apple". It was not all stars and sunshine unfortunately.

The basic premise and set up was simple enough: encourage hesitant PC users wandering through Sears to check out an iMac. They mailed me a software pack, an iMovie tee shirt, and a few simple forms to fill out at the end of each Demo day.

I left for the mall my first day with such optimism. I was going to convert PC users to the Mac! After arriving at Sears and finding the frazzled electronics department manager to sign me in, I went to work. Once I installed the MS Word disc and a few other pieces of software on the main demo iMac, I hovered by the three demo iMacs they had, hoping for contact. After about a half hour, the only people I saw or talked to were the two teenagers working the Sears electronics department. They sort of sneered at me, "oh, you're here to sell those macs". Sigh. I thought I was. As lunchtime approached, I did have a few interested people- how does this thing work? It looks neat! It can run Word?! I heard it can't open any files from a PC...etc etc. I tried my best to correct all of the misinformed shoppers. I even did a quick demo of iMovie for a family with a teenage daughter that was looking to buy a computer. Unfortunately they decided the iMac was too expensive.

After 6 hours, no takers on my beautiful little iMacs. At the end of the day, I had the manager sign off that I was there, and asked him a few questions. "How many iMacs do you have in stock?"I asked. "3" the gruff reply. Um, what? I thought Apple was partnering with Sears to get a retail connection with the consumers- and apparently, if three of the people I talked with actually bought a computer, they'd be plumb out of them. Something smelled fishy about that. I tried to find out if they had just run out of stock, or if that was all they could get. He was fairly unresponsive, basically saying that was all the stock they needed.

Ouch.

I am so glad I was there at the beginning, a Customer Service Rep before Apple even had a bricks and mortar storefront. But it really shows us now just how far Apple has come. Imagine any teenager today walking into an Apple store and expressing shock that Macs can run Word (much less Windows!) In just 8 years, I went from Sears pariah to trendy for still having my old Demo Day tee.

Thursday, October 9, 2008

iChoose for the iPhone and iPod Touch Review

Oh fate! Oh chance! Oh iPhone app creators! Is there anything you don't think of? iChoose gives you the digital equivalent of a coin to flip, dice to roll, cards to pick, and more. Any "random" situation you may have could benefit. Even if you're trying to figure out if you've found true love with a quick round of she/he loves me, she/he loves me not. Here's a look at iChoose:

Wednesday, October 8, 2008

iSlots for iPhone and iPod Touch Game Review

On the heels of our video poker review earlier this week, here's a look at iSlots for the iPhone and iPod Touch. And I have to stress "look" because the look of iSlots is an impressive visual re-creation of a slot machine.

Tuesday, October 7, 2008

Crash Landing iPhone Game Review

Can you land your spaceship in time? Even though it was free, was this app too expensive? These questions about Crash Landing, and more will be answered in this video review:

Monday, October 6, 2008

Fat Free Video Poker for the iPhone Review

Show of hands, who likes to play video poker without any chance of winning something? If that's you, we've got the game for you: Fat Free Video Poker for the iPhone and iPod Touch. And just for fun, let's add in kid-friendly graphics and an occasional popup ad.

Here's a look:

Friday, October 3, 2008

The Music Royalty Board Blinked


Last year, Apple was blustering about potentially shutting down the iTunes music store. Yes, that's right... The world's largest music retailer said that an increase proposed by the Copyright Royalty Board to sweeten the cut of music track sales for songwriters from 9.1 cents to 15 cents would potentially cause Apple to cease iTunes operations. Really?

This week the Copyright Royalty Board decided to keep the rate unchanged. Whether you agree with the increase or not, the issue is concerning because of Apple's flair for the dramatic. We're expected to believe that Apple would really shut down the top-selling digital download site, which also happens to be the catalyst for iPod and iPhone sales, in the middle of an economic downturn. Stop and consider the consequences for Apple's battered stock for just a minute.

Shutting down iTunes is the closest thing to a "nuclear option" in the digital download world, and it should be used with caution. Ironically, if anything, the increase probably would've helped Apple. While most companies (amazon, rhapsody, etc.) would have to find a way to absorb the cost, Apple would more than make up for it in hardware sales. Considering there are roughly 50 tracks sold for every iPod purchased, Apple would've needed to absorb $3.00 more per iPod. I know electronics margins are close, but they're not that close.

Power in a market is a funny thing. Sometimes, once your the biggest, you actually have less freedom to do what you want to. While Apple may think users would've rallied around them if they actually went through with the threat, the reality is the lawsuits that would've sprung up, aimed at Apple, could be devastating.

Apple will never shutdown the iTunes store. Ever.

Thursday, October 2, 2008

Obama Campaign Brings Politics to the iPhone

Today the Obama campaign released "Obama '08," an application for the iPhone. The app is designed to encourage Obama supporters to call their contacts, and keep track of how they plan to vote. Additionally, news about the candidate can be found on a national and local level, as well as using your location to show upcoming campaign events.

Regardless of your political stance, the app marks, an innovative and smart way to keep people enthused about the campaign. Here's a look at our quick video overview:

So You Want To Work For Apple? Part One of Many


As many of you know, this website and video network was founded by former Apple employees. Often, people ask us what it's like working at Apple. Well, that's a topic for several blog entries. Another frequent question: "What did you learn while working at Apple to use in the future?" This question usually comes from people considering a job at an Apple Store. Often, their first job out of college. Jamie and I tackled this question in a recent Root Access episode (below).

In general though, here are a few things about working in Apple Retail:
1. You don't have to work for a company because you like it. I remember before working at Apple the countless hours spent checking out the latest Apple news and rumors. A task that was much harder and far fringier in those days. Working for Apple though, certainly took away some of the magic and mystique.

2. If you have technical skills, consider your options. While Mac Geniuses are decently paid by retail standards, if you truly have a grasp of the technical side of things, you could make far more outside of Apple, or even inside Apple in another capacity.

3. Apple Retail isn't the farm league for Apple corporate. While I know many people who've made the leap from Apple retail to "real" Apple, it is a tough road, especially for those who aren't on the programming side. Initially, working for Apple will get your foot in the door, in terms of things like visiting Cupertino (if you're a genius) and yes, there are stories of potential geniuses who were snatched up, and brought on to engineering teams while attending genius training. This is NOT the norm. My rule of thumb would be, if you work at an Apple Store for 18 months and don't see a path to another part of Apple, get out. I personally know three people who ended up in Cupertino by working in retail, then taking my advice and leaving, before getting the call to corporate.

4. If you're retired, think twice. For older Apple fans, the store can look like a fun, and energetic way to spend a few days a week if you're looking to get out of the house. I would strongly advise visiting the store multiple times to get a feel for the actual demands of the store. Some stores are laid back, while others are, in nicest terms, a zoo. Just know what you're getting into.

The bottom line is, if you're looking to start a lasting career, it's nice to have Apple on your resume, but don't expect it to work wonders. And unless you want to develop a career in retail, get out at about the 18 month mark.

Personally, I worked for Apple for about three years. In that time, I was able to change jobs three times, and even helped with some special internal projects. By that time, it was clear there wasn't any sense in staying unless I wanted to continue in retail, which if that's your thing, then fine.

Also know that depending on the crew in your store, it could be one of the most entertaining jobs you'll ever have. It can be hell at the mall too, sometimes with the same people... Look for more in a future blog post.

Wednesday, October 1, 2008

The Case For App Store Refunds


For as long as computers have had floppy drives, people have been buying software. There have been some quirks that have made buying software somewhat different from buying all other physical products. The biggest difference? The inability to return open software.

Once you open the software you can peruse the lengthy licensing agreement, and usually find a clause about returning the software for a refund if you don't agree with the terms. Of course the reality is, no one takes back open box software. And granted there's some legitimacy for that, considering you could've just copied the software, and now brought back the original to "cheat" the system.

Through the years, we've been conditioned to think this is normal, and unlike almost any other product, if we try software and decide it's awful, too bad. No refund for you.

Enter the iTunes App Store. As you know, the apps use the same fairplay DRM (technically v 2.0) found in the iTunes music store. Among other things, this DRM keeps you from sharing, or copying apps from the App Store. Without the DRM key assigned to your device/computer, the software will not run.

With the App Store, the logical reasoning behind why software can't be returned has been removed. We're all agreeing to this because its the way software has always been sold. There's no reason the store couldn't have say a 14-day return policy to match the policy of the Apple retail stores. It would be quite simple to de-activate the license key for that program, and refund the money.

I don't expect Apple to add this feature on their own. There's nothing in it for them but lost revenue. They and the developers do far better by having you buy an app without refund before deciding whether it will even do what you need it to do. We, as consumers have the power to start to look at DRM software the same way as any item in the physical world. If it is impossible to keep a digital copy of something purchased, then it should certainly be possible to return it.

If you are able to buy a Texas Instruments scientific calculator, try it, and return it if you don't like it, why should calculator software for the iPhone that cannot be copied have a different policy?

Developers, We Want To Talk To You!

Just minutes ago, word came from Apple (via MacRumors)that they are removing the Non-disclosure elements of their agreement with iPhone developers, as they apply to released software:

We have decided to drop the non-disclosure agreement (NDA) for released iPhone software.

We put the NDA in place because the iPhone OS includes many Apple inventions and innovations that we would like to protect, so that others don’t steal our work. It has happened before. While we have filed for hundreds of patents on iPhone technology, the NDA added yet another level of protection. We put it in place as one more way to help protect the iPhone from being ripped off by others.

However, the NDA has created too much of a burden on developers, authors and others interested in helping further the iPhone’s success, so we are dropping it for released software. Developers will receive a new agreement without an NDA covering released software within a week or so. Please note that unreleased software and features will remain under NDA until they are released
.

As many iPhone developers know, we've been anxious to talk apps. So send us an email: feedback@thedigitallifestyle.tv we'd love to tell everyone about what went into making your application.

Micro Labyrinth for iPhone and iPod Review

Remember those cheap little plastic toys that had the tiny silver balls that you moved through a maze? No? Then Micro Labyrinth might not be for you. If you do remember them, then this will be a trip down memory lane...

Watch Micro Labyrinth for iPhone and iPod Touch Game Review in Game Videos  |  View More Free Videos Online at Veoh.com

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